Cloud gardens review12/7/2022 ![]() ![]() You know what they say…īut as with all sowing and reaping, this is inevitably a game about balance. The idea is to fill these platforms with life (“jungle brutalism!” shouts a voice in the distance). You start with the humble wisteria, a woody flowering vine, but as you push on, you get more seeds: the much-loved monstera, hardy cacti, and a particularly energetic bryophyte-type moss. There are six themed levels – Highways, The Junkyard, The Rooftops, and part of the Greenhouse are currently playable in early access – with modular platforms that you have to fill with an arsenal of greens. It’s an elegant exercise in finding balance that allows you to project as little or as much environmental neurosis onto the gameplay as you want.Ī big part of Cloud Gardens’ charm is bumbling around with what you’re given. ![]() It’s a game about growth and beauty and ornamentation and the lovely wild things that can spring up in unexpected places. And most importantly, your only companions are a few inscrutable black crows. There’s no real language, which is a huge plus, because I already have to read enough crap in real life. White design discourse has done a lot to ruin my love of brutalism, but spending time in Cloud Gardens is a serene delight – there’s nothing but you, your seeds and a placid concrete slab. In the world of The Rooftops, I could fully embrace my sole function as a clever and methodical person trying to grow a tree. #CLOUD GARDENS REVIEW FULL#To avoid the encroaching horrors of the real world, I silenced my phone, shut off Discord, and turned my full attention to the current platform on the screen. ![]() Like a visual mantra, each new platform whispered the same tempting words to my lizard brain, inviting me to twist and turn and examine every angle before planting my seeds. In the time it took me to understand how Cloud Gardens worked, I’d gone on an emotional journey from fleeting confusion to intense trance-like focus on the game and only the game. ![]()
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